A2: Ad Campaign VC/DM Analysis

“Unite” is a three part series of single page advertisements designed for Game Workers Unite to be printed in Game Informer, a national video game magazine. Upon gathering information and forming components, a set of visual communication pieces were created.

Data and information: Information was gathered on Game Workers Unite, Union functions in the U.S., information regarding Game Informer, and reports of game workers and their working conditions.

Game Workers Unite serves as a platform that unites game workers seeking to change working conditions in their field. Aside from connecting workers, Game Workers Unite also offers information on improper working conditions and how to spot them. While they are not a union, the company outwardly supports the possible formation of them. Though unions are not easy to establish, they have been proven in the past to greatly improve working conditions in trade and artisan fields of work, including other design fields.

Game Informer requires $261,929 for one full page color print in their magazine. 84% of consumers are male, and have a median age of 32, and the magazine had over 30 million readers in 2014. While the Game Informer’s target audience is video game consumers, the magazine is seen as an influencer of game reception. They reviews and exclusive previews of upcoming AAA titles, greatly influencing consumers on whether or not to buy a specific game. This influential power in the industry results in many game worker readers.

Countless articles have been published over the years describing poor working conditions for game workers in large game design studios and companies. Many of these articles report 80-hour work weeks, poor compensation foor salaried workers, crunch that puts excessive pressure on designers, and threats toward game workers of being fired for speaking out about their work conditions. In summary, the negative associations given by game workers to their field are of fear, exhaustion, and oppression.

Design Parameters: 3 visual communication pieces with 8 ¼” x 10 ¾” bleeds, 8” x 10 ½” Trims, and 7 ½” x 10” non bleeds. All submitted files had to be PDF/X1-a  

Visual Message/ Concept: Once research was complete, three different visual concepts were formed. All advertisements in the project convey a strong visual message utilizing principles of hierarchy, proximity, and few visual elements. For the horn, the message was to convey the power given to workers by unions to be heard, whether it be in requests for alterations in working conditions to their employer, or to connect with other members for a cause. The words “Be Heard” were to indicate to readers that they were being called to action. For the spear, the message was to place readers as victims of abuse and that they needed to seek help. With the swords piece, readers were shown the need to fight the rigid structure that game development has become. All advertisements would point readers towards Game Workers Unite as a source of positive change, and to entice them to look into the company and their mission.

Analysis of Design: In the horn advertisement, attention flows from the mass of brightly colored words, along the horn, and to the mouthpiece where the words “Be Heard” are located. Additional information regarding the message of the piece and a call to action is located just far enough above the bulk of the composition that audiences could skip over it or easily find it if interested in the message. The multiple bright colors applied to the word mass indicate them to be the voices of multiple people, visually representing a group of individuals. Because the horn is labeled “Unions”, the words emanating from them are defined as a unionized group of people. The mouthpiece of the horn is place directly adjacent to the words “Be Heard”, which places readers as a part of the message and challenges them to read more, in which case the information above gives them the means to act.

Summary: The designer and sender- Game Workers Unite- broadcasts through Game Informer a message of visual communication calling for awareness and action to game worker receivers. Receiver response is to investigate sender and decide whether or not to support their mission.